Unfortunately this again left developers with a 0.x product, meaning it’s going to be very rough around the edges. It’s a very difficult decision to make for developers. Stick with something you know but that is far from ideal, or go with something entirely new that is supposed to be better, but in reality could also take a very long time before it reaches some kind of stability.
For me another added complexity was a base platform that I didn’t know at all (IntelliJ IDEA) and a new build system (Gradle) that also isn’t fully featured yet for Android development.
But I decided to invest a single day on Android Studio and try to come to some kind of conclusion, while documenting the process along the way.